#ifndef __PRINTF_COLOR_H__
#define __PRINTF_COLOR_H__

#define RED_WHITE      "\033[0;31;47m"
#define YELLOW_WHITE   "\033[0;33;47m"
#define GREEN_WHITE    "\033[0;32;47m"
#define BLACK_WHITE    "\033[1;30;47m"

#define NONE                 "\e[0m"
#define BLACK                "\e[0;30m"
#define L_BLACK              "\e[1;30m"
#define RED                  "\e[0;31m"
#define L_RED                "\e[1;31m"
#define GREEN                "\e[0;32m"
#define L_GREEN              "\e[1;32m"
#define BROWN                "\e[0;33m"
#define YELLOW               "\e[1;33m"
#define BLUE                 "\e[0;34m"
#define L_BLUE               "\e[1;34m"
#define PURPLE               "\e[0;35m"
#define L_PURPLE             "\e[1;35m"
#define CYAN                 "\e[0;36m"
#define L_CYAN               "\e[1;36m"
#define GRAY                 "\e[0;37m"
#define WHITE                "\e[1;37m"

#define BOLD                 "\e[1m"
#define UNDERLINE            "\e[4m"     //下划线
#define BLINK                "\e[5m"     //闪烁
#define REVERSE              "\e[7m"     //反相
#define HIDE                 "\e[8m"     //消隐
#define CLEAR                "\e[2J"     //清屏
#define CLRLINE              "\r\e[K"    //

void show_menu(void);
int  show_choice(void);
void show_introduction(void);
void show_help(void);
void show_exit(void);
void choice_num(void);
void show_gamestart(void);

#endif
